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-   -   My progress (https://forums.graalonline.com/forums/showthread.php?t=134261291)

DemonSpawnn 01-05-2011 09:20 AM

Been busy lately, :(
But here is what I did in my spare time tonight, its a WIP remake of the swamp dungeon from earlier... Im really lost about the flooring... The stone floor, is rather griddy, I kept chaning the positions of the brighter stones in hopes of fixing, but all to no avail.. The blackness with a border is were I need to put a unique pattern like in the first tiles for this dungeon... But I am rather tired now... :asleep:

http://img254.imageshack.us/img254/9250/capturegdi.png

Elk 01-05-2011 09:45 AM

Hey youre pretty good

DustyPorViva 01-05-2011 09:58 AM

One thing that is really detracting to me is the random noise dithering.

Elk 01-05-2011 01:54 PM

Quote:

Originally Posted by DustyPorViva (Post 1620513)
One thing that is really detracting to me is the random noise dithering.

Ya, would have said so too

MrAnonymous_P2P 01-05-2011 05:59 PM

The texture on the floor is a bit repetitive.

And also it doesn't seem like much of a floor texture.

smirt362 01-05-2011 08:20 PM

Quote:

Originally Posted by DustyPorViva (Post 1620513)
One thing that is really detracting to me is the random noise dithering.

I kinda like it, I think it gives a nice texture to the wall.

DustyPorViva 01-05-2011 08:49 PM

Quote:

Originally Posted by smirt362 (Post 1620553)
I kinda like it, I think it gives a nice texture to the wall.

I don't think it does. It makes the wall look busy and more importantly, messy.

Demisis_P2P 01-05-2011 09:23 PM

another thing that i've noticed is that you keep putting your light source to the left.
which isn't a problem, as long as you're consistent, but it keeps creating these weird visual effects where it look like the left sides of objects are longer or slightly higher than the right side.

DemonSpawnn 01-05-2011 11:22 PM

Quote:

Originally Posted by DustyPorViva (Post 1620513)
One thing that is really detracting to me is the random noise dithering.

Well at first it had way less noise, but then I noticed how it appeared as if the bricks stuck out way to much then they should, so I applied noise... maybe it was a bad idea... x_x

http://img291.imageshack.us/img291/4598/brickz.png

Codein 01-05-2011 11:39 PM

Quote:

Originally Posted by DemonSpawnn (Post 1620565)
Well at first it had way less noise, but then I noticed how it appeared as if the bricks stuck out way to much then they should, so I applied noise... maybe it was a bad idea... x_x

http://img291.imageshack.us/img291/4598/brickz.png

Can we see a pic with the first wall tileset?

DemonSpawnn 01-06-2011 12:27 AM

Quote:

Originally Posted by Codein (Post 1620574)
Can we see a pic with the first wall tileset?

Ok..

http://img209.imageshack.us/img209/4598/brickz.png

maximus_asinus 01-06-2011 01:29 AM

I think it looks much better without the noise, it looks sharper and since you used so much noise on it, instead of looking like degraded brick, it just looks like a degraded image.

MrAnonymous_P2P 01-06-2011 01:43 AM

The bricks with noise seems to have more of a gloomy dungeon feel. As if the walls were covered with something that blended them all together.

The bricks without noise seem much more defined. Almost a brand new look that would fit a royal castle or something.

Although in this scene I agree with Maximus, it fits better when it is more defined.

DemonSpawnn 01-06-2011 03:17 AM

I was kind of thinking of having the noisy on the inside and the normal one with a palette change and different frame for outside... But if you guys believe the less noisy one is better, so be it.

smirt362 01-06-2011 04:29 AM

Well now seeing it the other way, I rather like it without so much noise.

You don't have to scrap the second one though, you could define the noise a little more and turn it into moss


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