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-   -   Varia Progress (https://forums.graalonline.com/forums/showthread.php?t=134260380)

MrOmega 10-16-2010 05:26 AM

1 Attachment(s)
Overworld map of the first Dungeon no NPC and only the first floor ( 3 floors altogether, will post floor 2 and 3 tomorrow, hopefully)

ff7chocoboknight 10-16-2010 02:14 PM

Wouldn't be an overworld, but I see what you're saying. Looks neat.

MrOmega 10-16-2010 02:23 PM

Kinda is cause being a gmap but how does underworld sound? :p

xXziroXx 10-16-2010 02:24 PM

Quote:

Originally Posted by MrOmega (Post 1606691)
Kinda is cause being a gmap but how does underworld sound? :p

"Overworld" is specific to the outside world. What you posted is a "dungeon", no more no less.

MrOmega 10-16-2010 04:24 PM

'Underworld' is more appropiate cause parts of the dungeon are under the overworld.

Soala 10-16-2010 04:28 PM

Looks neat :)

MrOmega 10-17-2010 11:43 PM

2 Attachment(s)
Here are the the second and third floors

maximus_asinus 10-18-2010 12:31 AM

the levels look like they'd be fairly boring, with just baddies to kill.

MrOmega 10-18-2010 03:41 AM

These are just the tile maps, no npcs, so it doesn't show the traps or puzzles and what not.

MrOmega 10-18-2010 03:33 PM

3 Attachment(s)
Varia's Map/compass for dungeons is running sucessfully and very optimally
NPC Code:

0.0784068 % Weapon -system.map-compass @ Mon Oct 18 09:26:42 2010

0.096683599 % Weapon -system.map-compass @ Mon Oct 18 09:27:31 2010
onTimeout: 0.049190652 %


fowlplay4 10-18-2010 03:49 PM

Not a fan of the baddies having nickname-plates, they tend to ruin any kind of surprise to them.

MrOmega 10-18-2010 03:53 PM

Quote:

Originally Posted by fowlplay4 (Post 1607129)
Not a fan of the baddies having nickname-plates, they tend to ruin any kind of surprise to them.

They normally won't show. I did my water magic 'Soul Searcher' which displays their name and the color is their health. I need to add this feature to players though, as of right now it does show. No worries. ;]

UPDATES
Map & Compass script is completed and working smoothly.
Baddie system slightly improved upon.
Dungeon is nearing completion.
Fixed Bomb issue. Apparently the default Bomb weapon can override any script named Bomb or Bombs.

MrOmega 10-20-2010 09:11 PM

Map system reworked on. Smoother over all.

Small Map:
When you get the map it will just show the current level you are in
Shows where you last entered.

Big Map:
Hold M when you find the area map to open
Release M to close
While Holding M you can scroll through the map with the arrow keys.
shows players nick
Color of nick represents health (Red to Yellow to Green, Red being the almost dead, Green being in good health :P)
Displays red arrow over players head to easily find yourself when moving around map.
Displayers Area's Name
Show how many other players are in the current gmap
Shows how many other players are on the server

Both:
When PMed flickers the Players head with the correct PM bubble
Can click on players to open a PM Window
-Will add, it will show unopened chests when you have the compass for the area
When you get the compass it will show you and other players

As for other updates, worked on the dungeon a little bit more, updated some levels so they're not so blah, add a few more 'traps' and a semi-puzzle thing.

MrOmega 10-22-2010 12:22 AM

2 more levels and the big boss then the dungeon is done!

fowlplay4 10-22-2010 01:16 AM

and then what?


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